Hello! I'm Franz Mühringer, a UX/UI developer and graphic designer passionate about turning ideas into captivating visual experiences.
My educational journey at the Universität für angewandte Kunst honed my skills in graphic design, advertising, and various creative tools, including Cinema 4D, Blender, After Effects, and Figma. My academic path focused on fostering innovation through collaborative interdisciplinary projects.
Prior to venturing into self-employment, I gained valuable experience at Alpine Metal Tech as an R&D Software Developer. This role allowed me to lead UX/UI design, manage projects, and create a UI library in C# and Figma.
As a self-employed professional at HYPHE OG, I've had the privilege of serving clients such as SONY Music and the SLASH Filmfestival. My commitment to excellence has earned me awards, including ADC Silver Graphic Design/Typo, and I've contributed my talents to volunteering and creative networks. Beyond work, I find joy in cycling, hiking, films, and craftsmanship.
If you're seeking a creative collaborator or want to discuss design and technology, don't hesitate to reach out to me or connect with me on Instagram.
Seit meiner Kindheit habe ich diesen Drang, Dinge zu verbessern. Sei es das erste Fahrrad, bei dem ich die Bremsen geölt habe, um schneller zu werden oder gestern, als ich versucht habe, den Einkauf mit nur einmal gehen in die Wohnung zu bringen. Über die Zeit habe ich erkannt, dass nicht alle Ideen gut sind. Weshalb ich seit dem immer zusammengeknülltes Papier am Schreibtisch 'liegen habe. Es erinnert mich täglich daran, Ideen zu verwerfen, egal, ob gut oder schlecht, denn es geht besser. Und genau dieser Verbesserdungsdrang haben mich zu diesem Schreiben gebracht – zu dir lieber Julius. Aber wo sollen wir nur anfangen? →
Graphic Design & Advertising
Conceptualization, Copywriting, Marketing, Design Management, Cinema 4D, Blender, After Effects, Figma
At the University of Applied Arts, I delved into graphic design and advertising, gaining expertise in conceptualization, copywriting, marketing, and design management. I also honed my skills in creative software, including Cinema 4D, Blender, After Effects, and Figma.
R&D Software Developer
UI Library Development, Project Management, C#, UX/UI
I came into contact with Alpine Metal Tech when presenting my diploma thesis in the summer of 2014. Our initial project involved creating a web application for monitoring a steel slab marking machine. Since then, I've been responsible for the development of control system designs. I also engage in UX research, established a Figma UI library, and concurrently developed it in C#.
Creative Direction
Project Planning, Client Acquisition, Accounting, Conceptualization, Project Management
In 2018, I took a significant step into self-employment, showcasing my skills in project management and client acquisition. During this period, we had the privilege of serving esteemed clients such as SONY Music, the SLASH Filmfestival, Padre Azul, and various small businesses. This invaluable experience allowed me to further expand my skills and continue my professional development.